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NPC Generator

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Advanced [show]


Frederick Tickle, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a yellow broad hat and yellow clothes, and is pretty ugly. He has a long auburn beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Junk Dealer.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Poor, Religious. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Frederick Tickle, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)6 (-2) 12 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Chrysoberyl (130 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Adelard Braxton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is golden and very short. He has amber eyes and a blue hat with a white feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Racist, Impulsive, Insane. Bonds: Attractive, Rich. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Adelard Braxton, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 9 (-1)13 (+1)
Skills Animal Handling +1, History +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 cp.


Social Check DCs


Dean Deighton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. He has styled his chestnut hair well, parting it to the left. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Miller, who enjoyed hunting, Dean was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the large cave and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Dean Deighton, Male Human Fighter 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 3 years.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

John Clinton, Male Human Adept 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills History +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 5000 sp.


Social Check DCs


Aldous Yorke, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. He has a very tight haircut. His amber eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Detective. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Flaws: Depressed. Bonds: Attractive, Job, Family, Poor. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Aldous Yorke, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)18 (+4) 11 (+0)14 (+2)
Skills Acrobatics +4, History +6
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Goblin, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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