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Advanced [show]


John Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long silver hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Fletcher profession.

History: He was born to loving parents in a slum to the east. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Ruler for hire.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and to reunite with his old friends

Ideals: Gifted. Bonds: Adventurer, Attractive, Job, Poor. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

John Carlton, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kyle Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his scimitar. His red hair is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Addict. Bonds: Job, Rich. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Kyle Tinley, Male Human Warlock 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp.


Social Check DCs


Trym Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He has worked as a Marshal like his father before him.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Opinionated, Joker. Flaws: Fearful. Bonds: Military, Job. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Trym Ansley, Male Human Wizard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 16 (+3)17 (+3)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 100 gp. Amber (140 gp). Moss agate (5 gp).


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large green jacket. He keeps his long white hair kept up in a rat tail. His blue eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is harsh and unforgiving.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Flaws: Antagonistic. Bonds: Poor, Job, Religious. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Tatum, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp. Lapis lazuli (13 gp). Chrysoberyl (80 gp).


Social Check DCs


Jocelyn Marston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely green suit with black socks and a vest with buckled shoes. With bright golden hair and a scraggly beard. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Sage in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Flaws: Antagonistic, Disease. Bonds: Job, Guardian, Adventurer. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Jocelyn Marston, Male Human Monk 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 7 (-2)11 (+0)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Pink pearl (80 gp). Tourmaline (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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