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Advanced [show]


Patrick Royal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a feathered hat to hide his balding. His amber eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: Born to a Herbalist, his mother struggled to pay the bills. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in trident use. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many brigands want him driven away.

Ideals: Persistence, Fighting. Flaws: Racist. Bonds: Poor, Enemies. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Patrick Royal, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Mason uniform. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Apothecary again.

Flaws: Antagonistic. Bonds: Job, Enemies, Religious, Mentor. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Gerard Cumberbatch, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a brown vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Fulton, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Goblin
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Malachite (12 gp). Amber (120 gp). Tiger eye turquoise (12 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is thinning but still full. His eyes are likewise amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Junk Dealer father left him crippled. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Philantrophist. Flaws: Impulsive, Disease. Bonds: Adventurer. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Aldous Southey, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 pp.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he typically wears brown cloth garments or leather armor. He sports a long golden beard, and similarly colored long hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gerard was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Jeweler again; and money/treasure

Ideals: Justice. Flaws: Secretive. Bonds: Family, Job, Rich. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Gerard Hackney, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)8 (-1) 7 (-2)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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