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NPC Generator

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Advanced [show]


Raymond Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt. His red hair is greasy and uncared for. This green eyed easterner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Raymond studied abroad. After coming to the age of reason, Raymond took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting, Athletic, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Walcott, Male Human Aristocrat 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 9 (-1)8 (-1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 7000 sp.


Social Check DCs


Hugh Brownrigg, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Joker. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Hugh Brownrigg, Male Human Druid 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Drogo Tenley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is lengthy. His fierce hazel eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Logical, Fighting. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Tenley, Male Human Paladin 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. His eyes are a pleasant hazel.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Fearful. Bonds: Poor, Religious, Military. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Gilbert Staurheim, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)5 (-3) 12 (+1)8 (-1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and he wants revenge against gnolls

Ideals: Philantrophist, Optimist. Bonds: Enemies, Nature, In love. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Ernest Gracey, Male Human Rogue 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)14 (+2) 7 (-2)16 (+3)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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