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Advanced [show]


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a tan suit. He is an epitome of beauty. He keeps his red hair in a flapper bob. He has hazel eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Attractive, Immigrant, Adventurer. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Shane Gracey, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1900 sp.


Social Check DCs


Adelard Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown Stetson hat and brown clothes. He carries a battered whip and tarnished scythe as well. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Fighting, Opinionated, Entrepeneur, Logical. Bonds: Military, Adventurer. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Adelard Elton, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Deception +3, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 6000 sp. Sard (60 gp). Red garnet (140 gp). Aquamarine (1400 gp). Obsidian (9 gp). 1 Darkwood Shield. 1 Full Plate.


Social Check DCs


Thomas Brady, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His golden hair is braided into rings. He is baby faced.

Personality: Eccentric and domineering, Thomas will drive conversation. He has a small toy that he constantly fidgets with.

History: Thomas was raised in a hard working conservative environment. After coming to the age of reason, Thomas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: To be a Cartwright again; and sabotage a competitor

Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Thomas Brady, Male Human Barbarian 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 70 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 600 gp. Golden yellow topaz (1400 gp).


Social Check DCs


Thomas York, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a blue poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Miner. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Thomas York, Male Human Barbarian 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Don Rutland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his chestnut hair down. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Don Rutland, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs

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