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NPC Generator

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Advanced [show]


Richard Clayton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy black suit. His tied-back hair is blonde. His eyes are green.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: Richard was born with his mother's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and retire the richest man in the east

Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Selfish, Depressed. Bonds: Attractive. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Richard Clayton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. Blue quartz (14 gp). Black pearl (900 gp). Obsidian (14 gp). Brown-green garnet (120 gp). 1 Tanglefoot bags. 1 Holy water.


Social Check DCs


Dustin Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white shirt with thin green vertical stripes and tan pants. His black hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing music.

History: The child of a Seamstress, who enjoyed hunting, Dustin was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Artistic. Bonds: Attractive, Nature. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Dustin Cromwell, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Trey Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean brown cloak covering his clean studded leather. His hair is short and brown. His amber eyes peer out from beneath his top brown hat.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Many goblins want him driven away; and he is content

Flaws: Disease, Mundane. Bonds: Enemies, Rich, Job. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Budd, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Wymar Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized red coat. He keeps his black hair in a pixie cut. His blue eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Wymar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Bonds: Adventurer, Family, Poor. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Wymar Darlington, Male Human Sorcerer 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 4000 cp. Brown-green garnet (110 gp).


Social Check DCs


Drogo Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His auburn hair is smooth and relatively long. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Drogo was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Insomniac, Hedonist. Bonds: Job. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Drogo Shipley, Male Human Rogue 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. Peridot (50 gp). Fiery yellow corundum (1400 gp). Black opal (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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