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NPC Generator

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Advanced [show]


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears many layers of old clothing at all times. His right hand appears badly burned and disfigured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: He got into the Animal Trainer business at a young age. A gifted student he started as a Fortune-teller, but he got bored and became a Animal Trainer. He has achieved small success as a Animal Trainer.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Geoffrey Thorpe, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)5 (-3) 17 (+3)11 (+0)
Skills Acrobatics +3, Nature -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp. Violet garnet (500 gp). Golden yellow topaz (500 gp). Black pearl (500 gp).


Social Check DCs


John Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a pastel and red robe with the hood down. His hair is red, silky, and of moderate length. His half smiles and brown eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: John was born with his father's beautiful face. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and find a way to reverse the transformation of his sister

Ideals: Logical. Bonds: Attractive, Job, Family. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

John Charlton, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 2 Holy water. 3 Thunderstones.


Social Check DCs


Wymar Appleton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He wears a top hat to cover his moderate length silver hair. His amber eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: Wymar was born in the west. At a young age he loved to build and create. Wymar was born on a far western island where he grew up under the tutelage of his mother, an expert Ploughman. He left for the west, certain he would find work there.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Opinionated, Professionalism, Persistence. Bonds: Immigrant. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Wymar Appleton, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)16 (+3) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Norman Rutland, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear tan clothing when he does not wear armor. His silver hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is harsh and unforgiving.

History: He was born at the edge of vast island. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Rutland, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills Athletics +1, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2600 sp.


Social Check DCs


John Prescott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. He sports a long red beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, John will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Animal Trainer, who enjoyed hunting, John was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up lance and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Has a crush. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

John Prescott, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 11000 cp. Deep green spinel (90 gp). 1 Average lock. 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs

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