Richard Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His white hair is styled in orderly dreadlocks. His eyes are gray and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Blue star sapphire (1100 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.
Odo Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His white hair, when down, is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Odo studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Gifted. Flaws: Addict, Antagonistic. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 10 pp. Lapis lazuli (14 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). 4 Tanglefoot bags. 3 Antitoxin. 3 Holy water. 3 Holy water.
Richard Stafford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He very much looks the part of a Brewer, marred by chocolates. His Stetson hat is riddled with cuts and holes. His gray eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and to be a sellsword again
Flaws: Ugly, Antagonistic, Shy. Bonds: Job, Rich. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 6000 sp.
Balimaar Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and black with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His eyes are a pleasant blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Fisher soon after.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Amethyst (60 gp). Red spinel (60 gp). Amber (60 gp). Amber (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Reynard Abram, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has a moderate pudge and is not very fit. His hair is silver and curly. He has several tiny sapphire earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and further expansion of business
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
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