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Lewis Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear tan clothing when he does not wear armor. He has a silver handlebar mustache and slicked back silver hair. His violet eyes lackadaisically let the world flow into them.

Personality: Lewis is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his brother; and regain custody of his son

Flaws: Depressed, Shy, Secretive. Bonds: Religious, Family. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Lewis Charlton, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2100 sp. Red garnet (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long black beard with little hanging trinkets. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and money/treasure

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Trym Wentworth, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)18 (+4) 16 (+3)11 (+0)
Skills Investigation +7, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Giant, Dwarven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs


Balimaar Deighton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light white in addition to tight pants. He keeps his blonde hair in a flapper bob. His thin eyebrows rest above his beady green eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Balimaar hails from a village terrorized by dire rats. He married young, but lost his spouse to dire rats. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Enemies, Family, Adventurer. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Balimaar Deighton, Male Human Adept 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 18 (+4)7 (-2)
Skills Insight +7, Medicine +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 180 pp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Black velvet mask with numerous citrines (180 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Gerald Richie, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Fortune-teller. His hair is chestnut and curly. His eyes are brown and beady.

Personality: Calm and collected, he is a well trained Fortune-teller. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gerald was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Fighting. Flaws: Ugly, PTSD. Bonds: Job, Nature. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Gerald Richie, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 5000 sp. Malachite (11 gp). Malachite (11 gp). Tiger eye turquoise (11 gp). Deep blue spinel (600 gp).


Social Check DCs


Theodoric Gentry, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His chestnut hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Herbalist, who enjoyed hunting, Theodoric was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Bonds: Attractive, Family, Nature, Poor. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Gentry, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 7 (-2)10 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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