Guy Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light white in addition to tight pants. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Wants his loneliness to end; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Shy, Addict, Mundane. Bonds: Attractive, Has a crush. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 300 gp.
Patrick Astley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man prefers to wear green clothing when he does not wear armor. His hair is chestnut, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Shoemaker like his mother before him.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Nature, Rich. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp.
Patrick Cason, Male Human [Permalink]
Personal [hide]
Description: This southern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He wears a colorful flower in his brown hair. His eyes are blue and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Raymond Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His hair is black and curly. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Job, Mentor. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp.
Charles Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with blue highlights, and long yellow pants that bunch up around his shoes, and he perpetually has his nunchaku ready. His golden hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Weaver, Charles learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Enemies, Military. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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