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NPC Generator

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Advanced [show]


Tim Bentley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear flannel, marred by chocolates. His hair is silver and curly. His green eyes peer out from beneath his small brown hat.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and to prove his worth to the world

Ideals: Logical. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Tim Bentley, Male Human Aristocrat 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4

Possessions: 300 gp. Aquamarine (1100 gp). Violet garnet (1100 gp).


Social Check DCs


Norman Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His long brown hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the south. His childhood dream was to be a Mason, but he was a colossal failure. Some 10 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants revenge against giants; and expand his business

Bonds: Attractive, Job, Adventurer, Poor, In love, Enemies. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Brandon, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 30 pp. Carnelian (70 gp). Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Ralf Bentley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light black in addition to tight pants. His red hair and beard is wavy and long. He has a tattooed face.

Personality: This man loves painting and to teach people painting more than just about anything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ralf was born the youngest of three triplets. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Artistic, Gifted. Flaws: Secretive. Bonds: Family, Adventurer. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Ralf Bentley, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Diggory Law, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large white mantle and cape that has been intricately interwoven into his brown robe and is in decent physical shape. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He was raised in a desert tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Military, Rich. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Diggory Law, Male Human Commoner 10
Medium (5'8") Human, Neutral Good (CR 10)
Armor Class 13
Hit Points 18 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Sleight of Hand +7, Survival +3
Senses Passive Perception 9
Languages Common, Orc, Halfling, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2200 gp. Star ruby (800 gp). Azurite (15 gp). Red spinel (110 gp).


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length auburn hair. He has a dull look in his brown eyes.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Job, Mentor. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

John Haley, Male Human Rogue 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Deep green spinel (40 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs

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