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Advanced [show]


Alex Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To clean up the streets; and to protect his home

Ideals: Persistence. Flaws: Terse. Bonds: Rich, Attractive, Guardian. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Alex Garrick, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Raymond Addington, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. He has moderate length brown hair. His fierce amber eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Stableman in town.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has taken up work as a Stableman and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is unsatisfied with his job; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: PTSD. Bonds: Job, Poor, Debt. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Raymond Addington, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 7 (-2)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. White pearl (80 gp). Iolite (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy blonde hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Job, Family. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Guy Myerscough, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Chad Wharton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey armored body suit, with a simple green line shooting up and back down. His red hair is unkempt and raggedy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Chad Wharton, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Star rose quartz (30 gp). Jasper (30 gp). Black pearl (300 gp). Brown-green garnet (60 gp). 1 Minor magic item.


Social Check DCs


Peter Wallace, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. Peter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: To prove his worth to the world; and regain custody of his son

Flaws: Racist, Impulsive. Bonds: Attractive, Family, Military, Job. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Peter Wallace, Male Human Commoner 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)15 (+2) 12 (+1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 sp. Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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