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NPC Generator

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Advanced [show]


Peter Hailey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is long and red with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the west, certain he would find work there.

Motivation: Wants a kiss; and to settle down with his crush

Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer, Immigrant, Has a crush. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Peter Hailey, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 7 (-2)16 (+3)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 700 gp. Blue sapphire (600 gp). Golden yellow topaz (1400 gp). Rock crystal (70 gp). Chrysoberyl (60 gp).


Social Check DCs


Ralf Nash, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ralf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Persistence. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Ralf Nash, Male Human Paladin 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 9 (-1)16 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Guy Digby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He wears a top hat to hide his balding. His gray eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Guy will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Guy Digby, Male Human Druid 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)7 (-2) 4 (-3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. Bloodstone (50 gp). Freshwater pearl (16 gp).


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his trident. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Gifted, Philantrophist. Bonds: Rich, Military. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Shane Clapham, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Silver pearl (40 gp). Golden yellow topaz (500 gp).


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue tunic with grey highlights, and long green pants that bunch up around his shoes. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Miles was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Athletic, Joker, Persistence. Flaws: Fearful, Antagonistic. Bonds: Family. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Miles Beckwith, Male Human Sorcerer 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1000 sp. Star rose quartz (60 gp). Moonstone (60 gp).


Social Check DCs

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