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Advanced [show]


Gunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Gunter Wilberforce, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 4000 sp. Citrine (30 gp). Black pearl (200 gp). Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a island tribe. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Passionate, Impeccable. Bonds: Rich, Adventurer, Nature. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Gerald Springfield, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 17 (+3)7 (-2)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Trym Clifton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and blonde. His amber eyes peer out from beneath his top violet hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Mason, but he got bored and became a Banker. He then took over the family business and is one of the better Banker for hire.

Motivation: Wants to open a new tavern; and doesn't want to be a banker and was forced into it by his family

Ideals: Impeccable. Flaws: Secretive, Disease. Bonds: Job, Family. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Trym Clifton, Male Human Monk 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 14 (+2)18 (+4)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Star rose quartz (30 gp). Jade (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Lindsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His blonde hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Religious. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Simon Lindsey, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. Chrysoberyl (100 gp). 1 Minor magic item.


Social Check DCs


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Scribe. His hair, while still mostly blonde, has prominent grey streaks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He worked as a nervous Scribe and found it very stressful. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Joker, Logical, Artistic. Bonds: Job, Attractive. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Lance Beitz, Male Human Wizard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 21000 cp. Malachite (8 gp). Azurite (8 gp). Black star sapphire (500 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs

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