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NPC Generator

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Advanced [show]


Clerebold Nash, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by teas. He has moderate length brown hair. His eyes, though not visible through his cowl, are gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against brigands; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Enemies, Religious. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Clerebold Nash, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1100 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Patrick Fidget, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of strength around his neck, and a bow on his belt. His black hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Lazy. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Patrick Fidget, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Citrine (40 gp).


Social Check DCs


Guy Blakely, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a white costume with the symbols of strength on his torso. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. He has violet eyes and a white hat with a blue feather.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted psionic powers by his dying brother.

Motivation: He feels kind of lost in life; and human compassion

Ideals: Gifted. Flaws: Depressed, Racist. Bonds: Nature. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Guy Blakely, Male Human Rogue 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 18 (+4)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4

Possessions: 500 gp. Freshwater pearl (13 gp). Black pearl (1600 gp). Rhodochrosite (13 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Carlisle, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. He has a dull look in his gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful necromancer made him what he is. A few years later when the south was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Bonds: Adventurer, Mentor, Immigrant. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Carlisle, Male Human Expert 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 50 pp. 1 Banded mail.


Social Check DCs


Anselm Nash, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. He has wavy silver hair. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and wants to raise his children well

Flaws: Disease, Addict, Antagonistic. Bonds: Family, Nature. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Anselm Nash, Male Human Monk 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. Silver chalice with lapis lazuli gems (70 gp). Fire opal pendant on a fine gold chain (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs

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