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Advanced [show]


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Merchant uniform, and sports empty pouches on his belt. He has a black handlebar mustache and slicked back black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Merchant.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Flaws: Addict, Impulsive. Bonds: Job, Attractive, Military. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Dumph, Male Human Commoner 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)8 (-1) 8 (-1)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Black pearl (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Harlow, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tan tunic with green highlights, and long brown pants that bunch up around his shoes. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. His hazel eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the north, certain he would find work there.

Motivation: To clean up the streets; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Religious, Guardian. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Harlow, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)14 (+2) 16 (+3)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his scythe. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Miller profession.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To be a Miller again; and a need for knowledge about a nearby landmark

Bonds: Attractive, Job, Military, Adventurer. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Kody Brandon, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 30 pp. Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Hubert Prescott, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is renowned for his bright tan suits and hats. His hair is silver and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Glassblower business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Professionalism. Flaws: Insomniac, Mundane. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Hubert Prescott, Male Human Commoner 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 5 (-3)15 (+2)
Skills Intimidation +5, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his auburn hair up. His thin eyebrows rest above his beady green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor, Adventurer. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Charles Browning, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)15 (+2) 14 (+2)12 (+1)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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