Drogo Stanford, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is slicked back into a classic pompadour. His eyes are a pleasant amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his sister before him, after school he went straight into learning to become a Body Guard. In the meantime he has taken over work as a Body Guard and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk.
Ideals: Justice. Bonds: Attractive, Job, Military, Adventurer. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Ogden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear pastel clothing when he does not wear armor. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is short and silver. His eyes are a pleasant blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Layabout soon after.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Shy, Fearful. Bonds: Military, Job, Adventurer. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Geoffrey Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has a slight overbite and is overall scrawny. He wears his white hair up in a very large beehive style do. His eyes are gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break; and regain custody of his daughter
Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Adelard Royston, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. He sports a long chestnut beard, and similarly colored long hair. He has gleaming, smiling brown eyes.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: He is a Lycanthrope in disguise. Adelard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Adventurer, Religious. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20 pp.
Hunter Hailey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are brown.
Personality: This man loves poetry and to teach people poetry more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a island tribe. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's mother didn't care for him much, and the feeling was mutual. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 900 gp. Hematite (15 gp). Sard (70 gp). Zircon (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!