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NPC Generator

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Advanced [show]


Roland Davenport, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Roland was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Job. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Roland Davenport, Male Human Barbarian 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 14 (+2)14 (+2)
Skills Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Hugh Altham, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man tends to wear a white poncho over his likewise colored trousers and shirt. His white hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hugh was born in the south. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Joker, Persistence. Flaws: Antagonistic. Bonds: Religious. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Hugh Altham, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Black star sapphire (900 gp). Obsidian (9 gp).


Social Check DCs


Geoffrey Clifton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a pastel suit. He wears his brown hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the east. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Pacifist. Flaws: Addict, PTSD. Bonds: Attractive, Nature. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Clifton, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills History +4, Performance +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Solomon Clayton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. He wears a top hat to hide his balding. His amber eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: To be a Bowyer again.

Flaws: Shy. Bonds: Poor, Immigrant, Enemies, Slave, Job. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Solomon Clayton, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)4 (-3) 9 (-1)16 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anselm Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a shortbow. His black hair is still thick. He is very pretty but has cold, dead eyes.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Gifted from a young age, Anselm studied abroad. He moved from fad to fad and when he turned 15 he discovered painting. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Family. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Anselm Radcliffe, Male Human Commoner 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1000 sp. Sard (70 gp). Rose (70 gp). Chrysoberyl (40 gp). Smoky quartz (70 gp).


Social Check DCs

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