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Advanced [show]


Lance Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Miller, Lance learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To be a Detective again.

Flaws: Secretive. Bonds: Religious, Job, Nature. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Lance Royal, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy. His eyes are likewise violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He struck the Seamstress job and began his own company from there.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Joker, Professionalism. Flaws: Mundane. Bonds: Nature, Job. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Ernest Sherwood, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1700 sp. Jasper (40 gp).


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has dyed his greying auburn hair a little too much giving a sharp auburn color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.

History: He was born in the south, but his parents moved at a very young age to the east. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Immigrant, Adventurer. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Charles Shelly, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 17 (+3)6 (-2)
Skills Intimidation +1, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Just what you see.


Social Check DCs


Ernest Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, yellow, dusty cloak, and sports empty pouches on his belt. His white hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Ernest was born the youngest of three triplets. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and to settle down with his crush

Ideals: Disciplined. Bonds: Attractive, Religious, Family, Nature, Has a crush. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Ernest Gyula, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Black pearl (700 gp). Red-brown spinel (70 gp). Aquamarine (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kody Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He carries with him a set of maces on his belt, each one with a amethyst on the hilt. He has styled his black hair well, parting it to the right. His eyes are likewise gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: He was born in a small plains village. He was taken as a slave by a traveling circus and forced to perform He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Passionate, Philantrophist. Bonds: Nature, Slave. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Kody Snape, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 15000 cp.


Social Check DCs

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