Guy Churchill, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.
Personality: He has always had a great fascination with Human culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Server business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Server job and began his own company from there.
Motivation: To clean up the streets; and balancing his hectic life and new server responsibilities is difficult
Flaws: Ugly, Racist, Fearful, PTSD. Bonds: Job, Guardian. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 15000 cp. Banded agate (10 gp).
Miles Branson, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has styled his brown hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Jeweler, who enjoyed hunting, Miles was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to pay off his debts
Flaws: Antagonistic. Bonds: Family, Nature, Immigrant, Debt. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Roger Stanford, Male Human [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears a grey tunic with brown highlights, and long violet pants that bunch up around his shoes. His broad hat is riddled with cuts and holes. His eyes are a pleasant brown.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Roger studied abroad. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by drow. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Retire the richest man in the south; and he wants revenge against drow
Ideals: Passionate, Gifted, Entrepeneur. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Percival Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a brown scarf. He carries with him a set of scimitars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. He wears an eyepatch.
Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Interpreter for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Professionalism. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Haley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to cover his moderate length silver hair. His green eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: To prove his worth to the world; and seeks redemption
Ideals: Gifted, Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp.
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