Gilbert Oakley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tan costume with the symbols of luck on his torso. His white hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister
Flaws: Ugly, Cynical. Bonds: Slave, Military, Family. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Celestial
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Nash, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear black pants and tee shirts and is in decent physical shape. His chestnut hair is slicked back into a classic pompadour. He has gleaming, smiling hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trey was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Joker, Logical. Flaws: PTSD. Bonds: Job, Religious. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 gp.
Rolf Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is styled in orderly dreadlocks. His eyes are blue.
Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Rolf was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he is unsatisfied with his job
Ideals: Disciplined. Bonds: Family, Job, Adventurer. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Stafford, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Robert's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Fighting, Athletic. Flaws: Addict, Cynical, Antagonistic. Bonds: Adventurer. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Jeweled electrum ring (2000 gp).
Percival Skelton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears tan leather gloves, a tan jacket, and tight pants. He has moderate length blonde hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Stableman for hire.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Attractive, Job. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
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