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Advanced [show]


Balimaar Fulton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is dressed in a clean violet cloak covering his clean studded leather. He wears his black hair up in a very large beehive style do. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Bricklayer, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Human compassion; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Fulton, Male Human Warrior 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)11 (+0) 12 (+1)17 (+3)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 3000 sp. Sard (60 gp). Chalcedony (60 gp).


Social Check DCs


Trym Kimberley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Impeccable. Bonds: Attractive, Job, Adventurer, Military. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Kimberley, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 8 (-1)8 (-1) 10 (+0)6 (-2)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 29000 cp. Iolite (60 gp).


Social Check DCs


Charles Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a moderate pudge and is not very fit. His hair is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Poor, Family. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Charles Cornish, Male Human Adept 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp. Hematite (11 gp). Chrysoberyl (90 gp). Jade (90 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy silver hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: Adelard was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to end his boredom

Ideals: Pacifist, Persistence. Flaws: Ugly, Terse. Bonds: Poor. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adelard Hartford, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Good lock.


Social Check DCs


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is dressed in an above average manner. His black hair is cut short. His eyes, though not visible through his cowl, are blue.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Gerald Heiser, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 17 (+3)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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