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Advanced [show]


Heward Morton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants. He has a slight overbite and is overall scrawny. He has a long auburn beard with little hanging trinkets. His eyes are amber and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting. Bonds: Job, Nature, Slave, Adventurer. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Heward Morton, Male Human Warlock 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 8 (-1)9 (-1)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 200 gp.


Social Check DCs


Robert Wellington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears just a black suit and is in decent physical shape. His auburn hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his deerstalker black hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: Robert was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Logical. Bonds: Attractive, Nature, Adventurer. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Wellington, Male Human Sorcerer 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 30000 cp. Carved bone or ivory statuette (20 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Carved bone or ivory statuette (20 gp).


Social Check DCs


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he typically wears violet cloth garments or leather armor. His blonde hair is heavily combed to the left. His eyes, though not visible through his cowl, are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He struck the Cartwright job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a locksmith again

Ideals: Disciplined, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Richard Staurheim, Male Human Cleric 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)10 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Robert Clayden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. With a patchy auburn beard and wild auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Bookbinder, his father struggled to pay the bills. He worked as a nervous Barrister and found it very stressful. He has worked as a Barrister like his father before him.

Motivation: To reunite with his old friends.

Flaws: Insomniac. Bonds: In love, Job, Adventurer, Poor. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Robert Clayden, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Gold and topaz bottle stopper cork (900 gp). Finely wrought small gold bracelet (50 gp).


Social Check DCs


Roger Alston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. He has white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Mentor, Adventurer. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Roger Alston, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)6 (-2) 16 (+3)7 (-2)
Skills Performance +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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