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NPC Generator

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Advanced [show]


Trym Richie, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His hair is long and golden with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Mentor, Immigrant, Job. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Trym Richie, Male Human Aristocrat 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His golden hair is knotted and matted. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered poetry. He left for the south, certain he would find work there.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Artistic, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Altham, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 17 (+3)9 (-1)
Skills Medicine +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. Sard (70 gp). Hematite (6 gp).


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely white suit with green socks and a vest with buckled shoes. His white hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small desert village. A few years later when the south was not economically sound they moved to his current location. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic, Racist. Bonds: Nature, Immigrant. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Trym Gracey, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Tim Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears grey trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has a hunchback. He keeps his blonde hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east, but his parents moved at a very young age to the south. Tim was born on a far eastern island where he grew up under the tutelage of his father, an expert Miller. He's since become an addict/alcoholic.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Impulsive, Addict. Bonds: Immigrant, Enemies. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Tim Kimberly, Male Human Wizard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)14 (+2) 9 (-1)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 4000 sp.


Social Check DCs


Peter Rayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. He has a dull look in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To pay off his debts; and he desires power and/or immortality

Ideals: Gifted, Professionalism. Bonds: Attractive, Mentor, Adventurer, Debt. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Peter Rayden, Male Human Warlock 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +7, Athletics +1
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1100 gp. Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs

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