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NPC Generator

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Simon Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: Simon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has never given up on his writing dream.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Artistic. Flaws: Forgetful, Mundane. Bonds: Rich, Military. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Simon Clayton, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 13 (+1)7 (-2)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1900 sp.


Social Check DCs


Kody Law, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and he perpetually has his mace ready. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes peer out from beneath his feathered violet hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: When he was but 5 years old his parents immigrated from the north. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Fighting. Bonds: Nature, Enemies, Immigrant, Military. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Kody Law, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Rolf Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears grey painted combat armor at almost all times. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a grey hat with a pastel feather.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Born to a Glassblower, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Religious, Adventurer, Poor. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Carlisle, Male Human Druid 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)10 (+0) 8 (-1)9 (-1)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Hematite (8 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Oakley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy grey pantaloons and a pastel scarf. He has wavy black hair. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Engraver, Arnold learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Engraver job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a architect again

Ideals: Athletic. Flaws: Insane, Racist. Bonds: Job, Immigrant. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Arnold Oakley, Male Human Warlock 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Athletics +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40000 sp. Sapphire pendant on gold chain (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).


Social Check DCs


Ernest Alston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His fierce gray eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Passionate, Artistic. Bonds: Attractive, Rich, Family. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Ernest Alston, Male Human Commoner 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 9 (-1)17 (+3)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Solid gold idol (1100 gp).


Social Check DCs

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