William Hale, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a tan poncho over his likewise colored trousers and shirt. His auburn hair is knotted and matted. His fierce blue eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Addict. Bonds: Enemies, Religious, Military. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Undercommon, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1600 gp. Chalcedony (60 gp). 1 Minor magic item.
Gerald Kent, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears white leather gloves, a white jacket, and tight pants. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He feeds upon the attention of others.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Gerald has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Flaws: Insane, Disease. Bonds: Immigrant, Attractive, Family. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Gerald Colton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear red tank tops with green pants. He is portly but not overly obese. With bright white hair and a scraggly beard. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small island village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: Wants to open a new tavern; and to find somewhere to settle down
Ideals: Impeccable, Justice. Flaws: Mundane. Bonds: Nature, Job. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Patrick Bristol, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, pastel, dusty cloak. His golden hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Bonds: Job, Mentor. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 80 pp.
Guy Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear green clothing when he does not wear armor. He sports a long white beard, and similarly colored long hair. His green eyes peer out from beneath his top green hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Layabout for hire.
Motivation: He loathes his own lifestyle; and to be a bounty hunter again
Ideals: Joker. Flaws: Depressed. Bonds: Job, Immigrant, Religious. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
