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NPC Generator

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Advanced [show]


Roger Paxton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, black, dusty cloak. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Born to a Miller, his mother struggled to pay the bills. His childhood dream was to be a Miller, but he was a colossal failure. He has achieved small success as a Guard.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Optimist, Justice, Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Roger Paxton, Male Human Commoner 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Athletics +6, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: Golden circlet with four aquamarines (3000 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Dean Stansfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of the sun god on his torso, he is not a threatening figure. His hair is always cut to a buzz. This amber eyed southerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Locksmith.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Dean Stansfield, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tim Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Baker business at a young age. In his 18th year, his parents were killed by a gnolls raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and further expansion of business

Flaws: Impulsive. Bonds: Attractive, Job, Enemies. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Tim Anderton, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Ralf Soames, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Eccentric and domineering, Ralf will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Athletic, Extrovert, Gifted. Bonds: Religious. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Soames, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Charles Hackney, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, constantly wearing a violet suit, blue shirt, and pastel tie, marred by sweets. He has a small bristly mustache and wavy black hair. His violet eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Locksmith, Charles learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Hackney, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 18000 cp. Jade (90 gp).


Social Check DCs

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