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Advanced [show]


Everard Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His red hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Everard was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Gresham, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Medicine +6, Stealth +4
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. He has moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theodoric took refuge in the large cave and found the beat up shield and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly. Bonds: Poor, Slave, Religious, Nature. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Theodoric Kendall, Male Human Cleric 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp.


Social Check DCs


Roger Milton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a brown cloak and cross-gartered white stockings, and his gloved hand is found clutching a flail. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Impeccable, Artistic. Bonds: Attractive, Family, Religious. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Roger Milton, Male Human Cleric 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 300 gp. Amber (40 gp). Fiery yellow corundum (800 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Thackeray, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He has wavy silver hair. He has green eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Engraver and found it very stressful. He has achieved small success as a Engraver.

Motivation: Human compassion; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Military, Job. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Thackeray, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 100 gp.


Social Check DCs


Arnold Bristol, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting brown shirt and pants. His white hair is knotted and matted. His hazel unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Arnold was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Disease, Hedonist. Bonds: Adventurer, Attractive. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Arnold Bristol, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)7 (-2) 9 (-1)11 (+0)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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