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Advanced [show]


Miles Addington, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Ploughman does, and carries greataxes. He wears a colorful flower in his chestnut hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Ploughman, Miles learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Ploughman like his mother before him.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting, Gifted. Bonds: Job, Attractive, Enemies. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Miles Addington, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Norman Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears tan leather gloves, a tan jacket, and tight pants. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of gnolls once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He has achieved small success as a Spy.

Motivation: He feels kind of lost in life; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Sensitive, Depressed. Bonds: Enemies, Military, Job. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Norman Cholmondeley, Male Human Fighter 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 76 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 7 (-2)9 (-1)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky grey painted plate armor. He has styled his brown hair well, parting it to the left. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bertram hails from a village terrorized by brigands. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Bertram began to lead the lost caravan. Now he works as a singing tutor during his time off.

Motivation: Many brigands want him driven away; and retire the richest man in the south

Ideals: Logical, Entrepeneur, Artistic. Bonds: Attractive, Enemies. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Bertram Tickle, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 12 (+1)18 (+4)
Skills Deception +6, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 70 pp.


Social Check DCs


Shane Home, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His tied-back hair is silver. He has a dull look in his blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Flaws: Ugly, Racist. Bonds: Family, Adventurer, Enemies. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Shane Home, Male Human Rogue 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 20000 cp. Citrine (80 gp). Star ruby (400 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Hugh Nash, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His red hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Masseuse in town.

History: He was born in the west, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has drifted from career to career and currently works as a Masseuse.

Motivation: To be a Engraver again.

Ideals: Joker. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Hugh Nash, Male Human Cleric 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Minor magic item.


Social Check DCs

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