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Advanced [show]


Gilbert Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, tan cloak. His black hair is singed and shortened. His hazel eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he wants revenge against drow

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Enemies. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Berkeley, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 30000 cp. Peridot (70 gp). Star rose quartz (70 gp). Tourmaline (50 gp).


Social Check DCs


Heward Palomarez, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is short and silver. His eyes, though not visible through his cowl, are blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Heward Palomarez, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 3 Thunderstones.


Social Check DCs


William Alton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He has no hair. His gray eyes peer out from beneath his broad white hat.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has a minor phobia of water and hates getting wet.

History: William hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his dancing dream.

Motivation: He feels threatened by others.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

William Alton, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)6 (-2) 11 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 sp. Deep blue spinel (900 gp). Rock crystal (50 gp). 1 Breastplate. 1 Buckler. 1 Darkwood Buckler.


Social Check DCs


Henry Sheldon, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has moderate length brown hair. His eyes are blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic. Flaws: Fearful, Ugly. Bonds: Nature, Job. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Henry Sheldon, Male Human Druid 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)15 (+2) 18 (+4)12 (+1)
Skills Intimidation +4, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Charles Garfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, green shirt, and grey tie. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a colorful flower in his black hair. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious, Mentor. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Charles Garfield, Male Human Bard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 100 gp. Deep blue spinel (800 gp). Tiger eye turquoise (9 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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