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NPC Generator

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Advanced [show]


Dustin Presley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is auburn and curly. His gray unseeing eyes seem to look past you.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: Born in the east his family was never financially stable. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A deep hatred of dire rats.

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Presley, Male Human Cleric 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)13 (+1) 14 (+2)8 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 50000 cp. Deep green spinel (80 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Red-brown spinel (80 gp).


Social Check DCs


Balimaar Acton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a weathered and beat up set of banded mail beneath an oversized violet coat, and his gloved hand is found clutching a mace. His hair is long and white with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and wants his loneliness to end

Flaws: Addict, Shy. Bonds: Has a crush, Mentor. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Balimaar Acton, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large black mantle and cape that has been intricately interwoven into his brown robe. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His religion dominates his actions; and to find somewhere to settle down

Ideals: Persistence, Gifted. Flaws: Mundane. Bonds: Religious. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Gunter Garrick, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)16 (+3) 15 (+2)6 (-2)
Skills Athletics +4, Performance +1
Senses Passive Perception 12
Languages Common, Giant, Terran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Star rose quartz (60 gp). Chalcedony (60 gp). Rose (60 gp). Peridot (60 gp).


Social Check DCs


Gerard Jacobs, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Gerard Jacobs, Male Human Expert 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.


Social Check DCs


Godfrey Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: Money/treasure; and he has passion for adventuring and risk

Flaws: Secretive. Bonds: Rich, Attractive, Family, Adventurer. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Garrick, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 11 (+0)12 (+1) 7 (-2)14 (+2)
Skills Athletics -1, Deception +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp. Emerald (500 gp). Lapis lazuli (16 gp).


Social Check DCs

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