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Advanced [show]


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his auburn hair up. His half smiles and violet eyes are beguiling and draw you in.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Miner, who enjoyed hunting, Gerard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable, Logical. Bonds: Attractive, Nature. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Gerard Snowdon, Male Human Warlock 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)17 (+3) 15 (+2)17 (+3)
Skills Deception +5, History +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 600 gp.


Social Check DCs


Trym Elton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. He has dyed his greying silver hair a little too much giving a sharp silver color. He has blue eyes and a violet hat with a brown feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He plays an instrument quite well.

History: He is a Hag in disguise. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Trym Elton, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Athletics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Azurite (12 gp). Freshwater pearl (12 gp). Deep blue spinel (800 gp). 1 Minor magic item.


Social Check DCs


Anthony Merton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy silver beard and wild silver hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Logical. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Butcher

Voice: German accent

Attributes [hide]

Anthony Merton, Male Human Wizard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 300 gp. Iolite (60 gp). Bloodstone (60 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears skinny pants and wears a white and grey robe with the hood down. He has a hunchback. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Wymar Gresham, Male Human Sorcerer 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. Red spinel (110 gp). Smoky quartz (20 gp).


Social Check DCs


Manfred Halsey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. He has a small bristly mustache and wavy chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. Manfred was born on a far northern mountains where he grew up under the tutelage of his father, an expert Ploughman. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Immigrant, Adventurer. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Manfred Halsey, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 7 (-2)15 (+2)
Skills Religion +2, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 20 pp. Iolite (40 gp). Jade (130 gp). 1 Minor magic item.


Social Check DCs

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