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Advanced [show]


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy brown suit. He wears his hair in dreadlocks. He is baby faced.

Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.

History: When he was but 5 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Slave. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Thomas Garrick, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)7 (-2) 9 (-1)7 (-2)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (80 gp). Hematite (13 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Theobald Carlton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Merchant does. He has wavy black hair. His eyes are a pleasant blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He's also a talented Server, but doesn't like to broadcast it.

Motivation: To be a Server again; and he is content

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theobald Carlton, Male Human Rogue 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Deception +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Chad Mori, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, red shirt, and brown tie. His tied-back hair is golden. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: He comes from a rich western family. Chad was born on a far western plains where he grew up under the tutelage of his mother, an expert Miller. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Chad Mori, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 6 (-2)8 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. Eye agate (14 gp). Amethyst (160 gp). Rich purple corundum (800 gp).


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the west, but his parents moved at a very young age to the east. Gilbert was born on a far western forest where he grew up under the tutelage of his mother, an expert Healer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Healer

Voice: French accent

Attributes [hide]

Gilbert Barclay, Male Human Paladin 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Roger Graeme, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. He has a hunchback. He has a long white beard with little hanging trinkets. His thin eyebrows rest above his beady green eyes.

Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Farmer, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the ruined castle and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Roger Graeme, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 16 (+3)11 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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