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NPC Generator

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Advanced [show]


Adelard Cason, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Body Guard. He has a penchant for wearing a ring with an oversized opal on his right hand. His chestnut hair is lengthy. His eyes are blue and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.

Ideals: Impeccable, Extrovert. Bonds: Job, Rich, Immigrant. Occupation: Body Guard

Voice: Breathy voice

Attributes [hide]

Adelard Cason, Male Human Fighter 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Everard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears professional attire. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.

History: He was born in a small forest village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Everard Marleigh, Male Human Monk 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 14 (+2)9 (-1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Trey Clayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His blonde hair, when down, is lengthy. His eyes are violet and beady.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and to unite with his brother

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Trey Clayton, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of orcs once and for all.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Drogo began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Enemies, Poor. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Drogo Ramsey, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Thorpe, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, and carries hammers. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed southerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Immigrant. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Norman Thorpe, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 3 Smokesticks. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs

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