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NPC Generator

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John Hayden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His chestnut hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many orcs want him driven away; and human compassion

Flaws: Shy, Mundane, Racist. Bonds: In love, Enemies. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

John Hayden, Male Human Wizard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 38000 sp.


Social Check DCs


Rolf Gracey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears skinny pants and wears a grey and black robe with the hood down. His whole body is exceptionally muscular. His red hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Impulsive, Depressed. Bonds: Immigrant, Nature. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Gracey, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He wears his silver hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted. Flaws: Insane, Cynical. Bonds: Attractive, Rich. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Frederick Clinton, Male Human Ranger 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Trey Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green costume with the symbols of the sun god on his torso. He keeps his silver hair in a flapper bob. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. His arcane abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and wants to raise his children well

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Trey Gresham, Male Human Druid 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 18 (+4)8 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 800 gp. Moss agate (6 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Reynard Brandon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His brown eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Brandon, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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