Peter Tickle, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. He wears a mask on his face.
Personality: This man loves dancing and to teach people dancing more than just about anything. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Peter studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Arnold Atherton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Butcher uniform. His silver hair is long and unkept. He has gleaming, smiling blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. A roughly beaten golden orb (160 gp). 1 Minor magic item.
Shane Staurheim, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear green pants and tee shirts. His hair is always cut to a buzz. His eyes are amber and catlike.
Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.
History: Shane was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and he would like to get married and retire
Bonds: Attractive, Job, Family, Has a crush. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: Onyx (30 gp). Brown-green garnet (90 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.
Odo Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His silver hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Addict, Forgetful. Bonds: Enemies, Poor. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Red garnet (140 gp). Freshwater pearl (12 gp). Azurite (12 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.
Tim Lincoln, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears tattered old clothes. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes are hazel and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Junk Dealer job and began his own company from there.
Motivation: Expand his business.
Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Undercommon, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
