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Advanced [show]


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a white costume with the symbols of magic on his torso. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 3 years.

Motivation: He is content; and further expansion of business

Ideals: Artistic. Flaws: Fearful, Disease, Mundane. Bonds: Job. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Trym Kensley, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 12 (+1)7 (-2)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Star ruby (1400 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs


Adam Hallewell, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. With bright black hair and a scraggly beard. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Justice, Opinionated, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Adam Hallewell, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Deep green spinel (150 gp). Jasper (60 gp). Deep blue spinel (600 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Shipwright job and began his own company from there.

Motivation: Regain custody of his daughter.

Flaws: Insomniac, Depressed. Bonds: Rich, Family, Immigrant, Job. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Geoffrey Marlee, Male Human Commoner 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (4 gp). Black star sapphire (1000 gp). Blue quartz (4 gp). Tourmaline (60 gp). 1 Minor magic item.


Social Check DCs


Adelard Gresham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears just a black suit. His left hand appears badly burned and disfigured. He wears a small hat to hide his balding. His eyes are likewise brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and he has money and likes to spend it

Ideals: Passionate. Flaws: PTSD. Bonds: Family, Rich. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Adelard Gresham, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Adelard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a white armored body suit, with a simple brown line shooting up and back down, marred by chocolates. He has styled his black hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly. Bonds: Enemies, Adventurer, Rich. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Adelard Winterbourne, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)11 (+0) 10 (+0)7 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 3000 sp. Amber (160 gp). Alexandrite (1200 gp). Sardonyx (50 gp). Deep green spinel (160 gp).


Social Check DCs

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