Theobald Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a blue and tan handkerchief worn on his left side, and sports empty pouches on his belt. His long brown hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He invites people to come help in his community garden.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Revenge; and many giants want him driven away
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (15 gp).
Geoffrey Morton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. His hair, while still mostly brown, has prominent grey streaks. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 4 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Military, Immigrant. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (70 gp). Brass mug with jade inlays (300 gp).
Balimaar Merton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man sports yellow clothing, slightly heavier than average wear. His blonde hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. He struck the Crown-heir job and began his own company from there.
Motivation: Regain custody of his daughter; and doesn't want to be a crown-heir and was forced into it by his family
Ideals: Persistence, Professionalism. Bonds: Military, Job, Family. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Eye agate (7 gp).
Hugh Appleton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky tan painted plate armor. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Adventurer, Rich. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Kyle Gyula, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a hunchback. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 7 (-2) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp.
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