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NPC Generator

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Advanced [show]


Reynard Trollope, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has wavy chestnut hair. His hazel eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Reynard was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Reynard Trollope, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Don Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, constantly wearing a grey suit, brown shirt, and black tie. His auburn hair is cut short. His amber unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Don will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Ruler.

Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Disease, Fearful. Bonds: Religious. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Don Chatham, Male Human Commoner 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 6 (-2)15 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1300 gp. Black pearl (300 gp). Violet garnet (300 gp). Star ruby (600 gp). Tiger eye turquoise (15 gp). Deep blue spinel (300 gp). Rhodochrosite (15 gp).


Social Check DCs


Shane Abram, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears dark leathers with embroidery. He has a small bristly mustache and wavy golden hair. His eyes are violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Miller in town.

History: He was born the only child of a wealthy merchant. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Job, Enemies. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Shane Abram, Male Human Expert 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 400 gp. Onyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His golden hair is thinning but still full. He has brown eyes and a grey hat with a black feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Unemployed.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

John Everleigh, Male Human Monk 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills Intimidation +4, Survival +6
Senses Passive Perception 13
Languages Common, Celestial, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 200 gp. Tourmaline (40 gp). Black opal (800 gp). Coral (40 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is braided into rings. His eyes, though not visible through his cowl, are violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised by priests from a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He has drifted from career to career and currently works as a Fisher.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fisher responsibilities is difficult

Flaws: Ugly. Bonds: Job, Family, Religious, Mentor. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Conrad Fidget, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs

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