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NPC Generator

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Advanced [show]


Odo Wheatley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a pastel costume with the symbols of magic on his torso. His chestnut hair is cut short. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.

History: He was born in the north, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Joker. Flaws: PTSD. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Odo Wheatley, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. 1 Small steel mirror. 1 Silver holy symbol.


Social Check DCs


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He wears a small hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are gray.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Slave Trader soon after.

Motivation: He wants revenge against dire rats; and to be a fletcher again

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Job, Enemies. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Randal Myerscough, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Cory Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in pastel turtlenecks beneath a red coat with white slacks. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy and tries to find solutions quickly.

History: The child of a Ploughman, who enjoyed hunting, Cory was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Lazy. Bonds: Nature, Job, Adventurer. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Cory Heiser, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 18000 sp. Moss agate (10 gp). Black pearl (200 gp). Tiger eye turquoise (10 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Ralf Langston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is heavily combed to the left. He has several tiny jet earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Ralf began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, In love, Enemies. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Ralf Langston, Male Human Wizard 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He sports a long auburn beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he wants revenge against goblins

Ideals: Athletic, Artistic. Flaws: Disease, Insane, Shy. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Gerard Blackwood, Male Human Monk 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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