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NPC Generator

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Advanced [show]


Wymar Clinton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a red costume with the symbols of the four houses of cards on his torso. He wears his blonde hair up. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Crown-heir business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He hasn't been sleeping well lately.

Motivation: Revenge.

Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Enemies, Job. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Clinton, Male Human Expert 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a penchant for wearing a ring with an oversized ruby on his right hand. His chestnut hair has been sun bleached extensively. His eyes are brown and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Walcott, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp. Sard (80 gp). White pearl (80 gp).


Social Check DCs


Charles Wheatley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. He has done his best to style his chestnut hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Adventurer, Rich, Family. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Charles Wheatley, Male Human Warrior 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)17 (+3) 9 (-1)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Henry Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown shirt with thin black vertical stripes and pastel pants. He sports a flattop hair cut. He has a dull look in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: When he was but 8 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Antagonistic, PTSD. Bonds: Immigrant. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Henry Rutland, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)14 (+2) 13 (+1)6 (-2)
Skills Arcana +4, Performance +0
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Norman Clapham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears black painted combat armor at almost all times. His white hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult.

Ideals: Joker. Bonds: Attractive, Poor. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Norman Clapham, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Athletics +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Emerald (800 gp). Smoky quartz (70 gp).


Social Check DCs

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