Dustin Churchill, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, black, dusty cloak. He is bald on top and has large red tufts of hair around his ears. He wears large thick round spectacles.
Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to reunite with his old friends
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer, Enemies. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 400 gp.
Simon Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and money/treasure
Flaws: Mundane. Bonds: Rich, Military, Nature, Job. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Blue quartz (5 gp).
Hunter Prescott, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is wearing colorful clothing, dressed as a Jeweler, marred by sweets. His chestnut hair is braided into rings. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich western family. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Nature, Job. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Clerebold Langdon, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His black hair is knotted and matted. He is baby faced.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: Born in the east to a Dyer, Clerebold learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Job, Rich. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 200 gp.
Gomory Kendall, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His black hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his brother before him, after school he went straight into learning to become a Brewer. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 12000 sp. Onyx (70 gp). Alexandrite (1400 gp). Red-brown spinel (60 gp). Violet garnet (1400 gp).
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