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NPC Generator

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Advanced [show]


Arnold Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy blonde hair. His thin eyebrows rest above his beady amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Sellsword, Arnold learned a great deal about his father's area of expertise. His necromantic abilities were realized during a raid on his village. He now owns his own business.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Chatham, Male Human Sorcerer 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Family. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Kyle Enfield, Male Human Expert 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Garrick, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long auburn hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Bertram Garrick, Male Human Warlock 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 17 (+3)7 (-2)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp.


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, green cloak and is in decent physical shape. His silver hair is slicked back into a classic pompadour. He has several tiny jet earrings on each ear.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. Arnold was born on a far southern forest where he grew up under the tutelage of his father, an expert Assassin. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Optimist, Justice. Flaws: Impulsive. Bonds: Rich, Job, Immigrant. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Kent, Male Human Rogue 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 cp. Solid gold idol (300 gp). 1 Minor magic item.


Social Check DCs


Gomory Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown painted combat armor at almost all times. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Gomory Enfield, Male Human Warrior 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Star ruby (600 gp). Iolite (40 gp). Rich purple corundum (600 gp).


Social Check DCs

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