Hubert Prescott, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his father.
History: Hubert was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Money/treasure; and retire the richest man in the west
Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Rich. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp.
Gunter Conway, Male Human [Permalink]
Personal [hide]
Description: This southern man tends to wear a large white jacket. His clothes are grease stained in places. His hair is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal dancing training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Shoemaker again.
Ideals: Professionalism, Gifted, Artistic, Persistence. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 4000 sp. Iolite (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Raymond Read, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His golden hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Raymond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
Hugh Alton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his golden hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has never given up on his poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Anselm Kimberly, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and is pretty ugly. His golden hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Anselm will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and someone believes him a fraud
Ideals: Extrovert. Flaws: Ugly, Insomniac, Impulsive. Bonds: Nature. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Eye agate (13 gp). Pink pearl (140 gp). Deep green spinel (140 gp). 1 Minor magic item.
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