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NPC Generator

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Advanced [show]


Simon Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a pastel low-cut shirt, and a Stetson hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His chestnut hair is long and unkept. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered music. Now he works as a music tutor during his time off.

Motivation: Retire the richest man in the south; and expand his business

Ideals: Artistic, Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Simon Ryley, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 8 (-1)7 (-2)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Arnold Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His white hair is drawn into a tight pony tail with a dagger scrunchie. His fierce violet eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Athletic, Optimist, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Arnold Sydney, Male Human Barbarian 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 60 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Merchant in town.

History: Simon was born the youngest of three triplets. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Simon Wentworth, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 3 Antitoxin.


Social Check DCs


Dean Hale, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green armored body suit, with a simple blue line shooting up and back down. His silver hair is still thick. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence, Justice. Bonds: Attractive. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Dean Hale, Male Human Barbarian 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +2, History +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Anselm Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the east, certain he would find work there.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Adventurer, Immigrant. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Anselm Churchill, Male Human Wizard 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)6 (-2) 17 (+3)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp. Pink pearl (80 gp). Golden pearl (80 gp). Onyx (20 gp). Violet garnet (400 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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