Thomas Yorke, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His head has been shaved. His violet unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Ugly, Disease, Impulsive. Bonds: Rich. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 20000 cp.
Percival Nibley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His brown hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. His childhood dream was to be a Miner, but he was a colossal failure. He has worked as a Engraver like his mother before him.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic, Addict. Bonds: Nature, Job. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 18 (+4) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Infernal, Giant, Sylvan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Pink pearl (150 gp). Rock crystal (80 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.
Ernest Chester, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Shipwright. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.
History: When he was but 5 years old his parents immigrated from the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Addict, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Shipwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. Blue star sapphire (400 gp). 1 Minor magic item.
Aldous Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He sports a long red beard, and similarly colored long hair. He has gleaming, smiling amber eyes.
Personality: His tongue was cut out and he uses sign language. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Poor, Immigrant, Has a crush. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Gilbert Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in an above average manner, he is not a threatening figure. His white hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Glassblower; and he desires power and/or immortality
Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 3 Holy water. 3 Holy water. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!