Dustin Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His skin is fair and his fingers are delicate and long. His black hair is cut short. His thin eyebrows rest above his beady amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small plains village. Cursed with unlife at a very young age, Dustin has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He loathes his own lifestyle.
Ideals: Philantrophist. Flaws: Ugly, Depressed, Disease. Bonds: Nature. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 14000 cp.
Percival Harlow, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His long chestnut hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Fighting. Flaws: Ugly, Emotional, Antagonistic. Bonds: Nature, Family. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 sp. 4 Smokesticks. 2 Thunderstones. 1 Everburning torch. 1 Everburning torch.
Trym Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized blue coat. His small hat is riddled with cuts and holes. His hazel eyes are passionate and lively.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of illithids once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants revenge against illithids; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Racist. Bonds: Enemies, Slave. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 3 Alchemist’s fire. 3 Alchemist’s fire. 3 Thunderstones.
Trey Ogden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 200 gp. Moss agate (16 gp). Azurite (16 gp). Eye agate (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his brown robe and has his sai always slung over his shoulder. He has a long white beard with little hanging trinkets. His eyes are green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Bonds: Adventurer, Nature. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 9000 sp.
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