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NPC Generator

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Advanced [show]


Hugh Alston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is lengthy and is close to two feet long. He has blue eyes and a tan hat with a grey feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.

History: He was born in a small desert village. His family was turned out during the war. He and his family wandered south to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Poor, Nature. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Hugh Alston, Male Human Aristocrat 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)11 (+0) 14 (+2)9 (-1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 1000 gp.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. He wears his blonde hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Actor, Guy learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Ugly, Selfish. Bonds: Poor, Immigrant, Job. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Guy Hallewell, Male Human Bard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Everard Cason, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He has moderate length black hair. His eyes are likewise brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Everard Cason, Male Human Warrior 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Red spinel (70 gp). Sard (50 gp). Black pearl (1300 gp).


Social Check DCs


Wymar Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. With bright black hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Joker. Flaws: Insane. Bonds: Military, Job. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Wymar Harper, Male Human Monk 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 23 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)9 (-1) 14 (+2)10 (+0)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and pastel pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is short and golden. His eyes are violet and catlike.

Personality: Calm and collected, he is a well trained Actor. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Cartwright, who enjoyed hunting, Everard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has worked as a Actor like his father before him.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Job, Nature. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Myerscough, Male Human Ranger 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs

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