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NPC Generator

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Advanced [show]


Hubert Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his black robe and has his warhammer always slung over his shoulder. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. Hubert was born on a far western mountains where he grew up under the tutelage of his mother, an expert Armorer. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Immigrant, Job, Family. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Hubert Halsey, Male Human Monk 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 40000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Braxton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. He keeps his silver hair in a flapper bob. His fierce blue eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 8 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: He desires power and/or immortality.

Bonds: Poor, Slave, Job, Adventurer, Immigrant. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Braxton, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)6 (-2) 10 (+0)8 (-1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and wishes to resurrect an old love

Ideals: Professionalism, Entrepeneur, Impeccable. Flaws: Insane, Antagonistic. Bonds: In love. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Drogo Addington, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)10 (+0) 5 (-3)17 (+3)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. Chalcedony (80 gp). Red-brown spinel (90 gp). 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Banded mail.


Social Check DCs


Peter Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and to protect his home

Flaws: Racist. Bonds: Attractive, Guardian, Poor, Immigrant. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Peter Marleigh, Male Human Fighter 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Nature +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his right hand. His blonde hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: In love, Job, Mentor. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Don Denholm, Male Human Rogue 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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