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NPC Generator

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Advanced [show]


Kyle Barton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple white robe with brown stripes complete with hood. He wears his auburn hair down. His gray eyes peer out from beneath his wide-brimmed white hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break.

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Kyle Barton, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2400 sp.


Social Check DCs


Charles Chatham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair and beard is wavy and long. He has gleaming, smiling brown eyes.

Personality: Calm and collected, he is a well trained Glassblower. He uses divination through singing.

History: He was raised in a mountains tribe. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Bonds: Poor, Job, Nature, Military. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Chatham, Male Human Sorcerer 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Heward Crawford, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his tan robe and has his ceremonial dagger always slung over his shoulder, and is pretty ugly. His red hair is braided into rings. His green eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Job. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Heward Crawford, Male Human Cleric 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 3d4-3, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1600 gp.


Social Check DCs


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is braided into rings. His gray eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with his god.

History: Gifted from a young age, Gerald studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Religious, Nature. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Gerald Norton, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Magnifying glass. 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his red hair up in a very large beehive style do. He has violet eyes and a grey hat with a brown feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his father was called into army service. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Fearful. Bonds: Poor, Military, Adventurer. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Weld, Male Human Aristocrat 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)16 (+3) 16 (+3)12 (+1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Goblin, Elven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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